A new Crucible begins. It can first be felt in the quickening of the Vitae. The realization that you are waking, as if from a long slumber follows shortly after. It doesn't matter that you've been moving about night after night, feeding and planning. It is only now that you realize that was all done in a trance-like state with your mind and spirit only minimally engaged. Now, anything will be possible.
A new Crucible begins. The bonds of blood, of Clan, Dynasty, and Lineage that dominated the past epoch feel as though they are loosening. The decisions made during the last Crucible, and the way they influenced the Danse Macabre feel so very distant all of a sudden. It is as though a song has ended in the eternal Danse Macabre, and another one is just beginning. This new tune will drive the Danse in new directions and new ways, perhaps carrying with it echoes, refrains, from the past, but it will nonetheless be something new.
A new Crucible begins. The old bonds of power and loyalty are called into question. The Carthian Movement believes that Change is Necessary, so it must be decided anew who will lead social experiments in this new Crucible in order to bring Power to the People. Within the Circle of the Crone it is understood that Tribulation Brings Enlightenment, so the old hierarchies must be challenged in order to shape the new Crucible, for Creation is Power. The Invictus Must be Respected, but will the same Unconquered who were able to garner such respect in the past Crucible be able to do so in this new one? The Lancea Sanctum is the bedrock for Commandments and Traditions, which makes it all the more important that those who can effect Conversion in this time of change be allowed to provide the Guidance for the covenant in this Crucible. The Ordo Dracul knows that Nothing is Permanent, so they must decide who can direct the Dragons through this Crucible, for Change Must Have a Purpose. Each Covenant knows that a Crucible brings about the potential for change and that its opportunities to sway the Danse Macabre in accordance with their principles and values must not be lost. No matter how hidebound the Covenant, even those who have led before must be questioned and challenged to be certain they can still provide such leadership in the coming nights.
A new Crucible begins. Conspiracies stir. Each has their own agenda and knows the potential of a Crucible. It is during such times as this that their missions can truly be advanced, perhaps even completed. Clans and Covenants are tools to an end, not an end in and of themselves. This Crucible is an opportunity, one that can not be wasted.
A new Crucible begins, but one night it will surely end. And those who, working in concert with other kindred, have most advanced their agenda, have the possibility of control of the long nights between this Crucible and the next one. At the closing of past Crucibles, City, Covenant, Chaos, Parliament, Conspiracy, and Clan have ruled, laying claim to the sleepwalking state of kindred between such Crucibles. Perhaps in this Crucible not just one broad category can hold sway, but a particular group, be it a single Clan, Covenant, or Conspiracy. A balance must be made in striving for dominance though, lest Chaos take hold again as it did in the aftermath of the Crucible from 1861-1865. While the years of fire and blood that followed are now remembered by few kindred, the stories remain and temper the competition for many.