Samoset is born to the Algonquin nation in present-day Canada. His parents were mixed stock: his mom was Native American and his father was a French trapper who had "gone native".
On a trip south with his dad, Samoset witnessed the Pageant of the Sault: a declaration that the Great Lakes country was a possession of King Louis XIV of France.
Having spent some time with Otetiani's coterie, Jal decides to start anew elsewhere and avoid the Shadow Wars being fought in the Great Lakes.
The native-born Shadow Otetiani and his growing coterie of indigenous Kindred happen upon Samoset and his family while out hunting. A Savage among the pack takes him to be her childe while his family is slaughtered in front of him.
During the fighting between the settlers and Indians in North Carolina, Jal comes upon an elder Invictus among the opposition and slays him. In his bloodlust, he consumes the Alder's soul.
Five Crucibles ago, things changed. The era of revolution was a powerful one. The previously established standards had taken hold, but the structures were not so firm. Parliament continued to gain power, but the Princes became less and less dependent on the power of their Covenants on a national level.
Invictus Princes rejected orders from their liege lords, and Archbishop Princes cited the Testament’s empowerment of each city with ever-greater frequency. Covenants were rejected like the kings of England by the Americans. Covenants declined; this proved especially frustrating to the two Covenants with the most developed national structures: the Invictus and the Ordo Dracul. Even to these nights, those Covenants seek to reestablish Covenant dominance at the national level. They have not proposed a structure that has been widely accepted, though. If any structure that placed Covenants at the top of the system nationally were to be accepted by the majority of kindred, that could change… especially during a Crucible.
Stirred by the events of the day ("Give me liberty or give me death!") and happening upon a feeding gone horribly awry, Jal seizes the moment and devours the heartsblood of a wayward Daeva and the flesh of her prey who fought back.
While the British fleet was fleeing New Orleans, Jal was enjoying some of the decadence of the town at a very seedy Rack... with delights for all types, if you were willing to pay enough. Jal drinks from an ancient Ventrue and devours his soul for the price of serving as the Prince's bloody assassin in the shadows.
Four Crucibles ago, the power of Princes took another step forward, but the wisdom of the Halcyon Era and the relative unity of that period collapsed. Unity was shattered within the United States, and the kindred society reflected that shattered unity. A single leader took power, rising like a Caesar from the Senate to place himself over all others by late 1862. His power was short-lived, as the second Caesar assassinated the first within three years, just at the end of the Crucible.
This advancement by murder set the tone for the following decades, as Crucibles always do, and the period from 1865 to 1912 was a brutal one. Kindred prohibitions against violence outside of carefully-constructed rituals broke down, and assassinations were seen as a means to power. This was so devastating that the Masquerade was almost broken, repeatedly, especially in rural areas where legends of vampires were more readily accepted. Many of what mortals describe as lynchings were in fact the destruction of kindred, by both kindred rivals and by mortal Hunters who became very well-organized and powerful.
The early Ku Klux Klan had a secret mission to destroy kindred, spurred on by the rampant violence of the era, and the only salvation of the kindred was that the racist sub-group of the KKK took control of the Klan. Had hatred and racism not taken control of that group, they might be the most potent force of Hunters in the world tonight.
In those dark nights, Conspiracies formed, and kindred knew that this era of violence and destruction could not stand. No kindred, no matter how powerful, was safe, and incalculable knowledge and power were lost as enemies burned one-anothers’ histories, diaries, and journals, killed beloved retainers, herd and allies, and beheaded precious Childer or Sires. The horrors of this era cannot be overstated; hundreds of immortals perished and kindred society was almost destroyed in America by threats from within and without.
Kindred, as a whole, swore that they would never again allow violence to become the norm, for fear that it would escalate again as it did in these decades- and this time, kindred society might very well perish. Kindred looked back to the Halcyon Era for guidance, and re-created the Parliament. This time, rather than Princes coming to power, Conspiracies were the prominent force in Parliament. Cities had been burned, physical resources destroyed, allies slain- only information remained, and not much of that. Those with common goals and aspirations banded together to shape the new world.
Three Crucibles ago, things changed. Approximately 1912, American kindred felt a bit more idealistic, more focused on goals they could look forward to rather than fear. Hope began to overcome the exhaustion of the long era of fire, claw, and ash. Powerful kindred leaders met in Parliament, and they set common ground once again. They reaffirmed the commitment to the power of Boons, to the importance of the Traditions, and to the sanctity of Elysium. They exchanged grave vows to never again allow kindred society to try to settle its differences by vendetta or war, but rather to attack and defend socially through rumor and through catspaws.
Those who broke the rules were met with universal opposition. The only acceptable mass destruction was to end the unlives of those who broke the peace. After the troublemakers were destroyed, kindred returned to the Danse. Driven by the painful lessons of the late 19th and early 20th centuries, kindred created an ironclad set of standards that hold even to these nights. The power of their agreement began to weave its way into the magical “lay of the land”, the same undefinable forces that created Crucibles.
This was the beginning of the mystical effect we now call Cadence. Just as the power of the Traditions has become so inculcated in kindred that magical effects come from those Traditions, so it is with Cadence throughout America. By 1917, it was a mystically-enforced law that Clans, Covenants and Conspiracies would compete with one another, but never again would assassination, murder, and violence become the preferred solution. Those young, stupid kindred who tried to carve their path to power with claw and fire were summarily killed, even by their closest allies, as a threat to the overall peace on which the safety of every kindred depended.
Two Crucibles ago, Parliament disbanded as a formal body, no longer holding regular meetings, structure or agendas. The underlying principles had been set into the infrastructure of the country, locked into the minds and bodies of the kindred within the nation, and Parliament was no longer needed for that purpose. Rather than let Parliament become a potentially tyrannical body, it was voted Parliament be resolved. On one hand, that earned those kindred a tremendous amount of respect, as wise, self-sacrificing leaders, willing to place the good of kindred over their own power. On the other hand, it also marked those same leaders as idealistic, perhaps even naive, for sacrificing personal power for the greater good. They are both lauded and derided for that decision even to these nights.
Without a formal structure like Parliament, the Conspiracies became less structured, but perhaps more powerful. These nights, no one knows how many Conspiracies exist. Traditionally, open leaders of conspiracies have been accorded more respect by many kindred than Covenant or Clan leaders – this is in part because of their wisdom, and in part because their numbers and assets are unknown. Attacking a Conspiracy may mean undermining a handful of kindred, or it might mean starting a social conflict against hundreds. Kindred, risk-averse as always, are very wary of the Conspiracies, and give respect rather than risk unnecessary conflict. With the previous dissolution of national covenant structures, Conspiracies remain the primary way for ambitious Kindred to amass a national power base.
While the economy in the U.S. boomed, and the borders were becoming restricted, the citizenry began to take on a new view of heritage. They searched for their roots in order to better define themselves. This culture was reflected within the Kindred population as well. As early Crucibles forged power for the Covenant, city, then Conspiracy, the last Crucible returned focus to something that can’t change once embraced: Clan.
In this era, information networks and connections available through Conspiracies allowed family Dynasties and Lineages to be confirmed, created, or forged. Being able to define these kinds of pedigrees afforded several advantages – ties of loyalty to clan mates, information and teachings passed from generation to generation, and a support structure independent of Covenant or Conspiracy. Though the power of the Clans did not return as strongly as it was in ancient times, the Clan once again became an integral part of the Danse in America.
A new Crucible begins. It can first be felt in the quickening of the Vitae. The realization that you are waking, as if from a long slumber follows shortly after. It doesn't matter that you've been moving about night after night, feeding and planning. It is only now that you realize that was all done in a trance-like state with your mind and spirit only minimally engaged. Now, anything will be possible.
A new Crucible begins. The bonds of blood, of Clan, Dynasty, and Lineage that dominated the past epoch feel as though they are loosening. The decisions made during the last Crucible, and the way they influenced the Danse Macabre feel so very distant all of a sudden. It is as though a song has ended in the eternal Danse Macabre, and another one is just beginning. This new tune will drive the Danse in new directions and new ways, perhaps carrying with it echoes, refrains, from the past, but it will nonetheless be something new.
A new Crucible begins. The old bonds of power and loyalty are called into question. The Carthian Movement believes that Change is Necessary, so it must be decided anew who will lead social experiments in this new Crucible in order to bring Power to the People. Within the Circle of the Crone it is understood that Tribulation Brings Enlightenment, so the old hierarchies must be challenged in order to shape the new Crucible, for Creation is Power. The Invictus Must be Respected, but will the same Unconquered who were able to garner such respect in the past Crucible be able to do so in this new one? The Lancea Sanctum is the bedrock for Commandments and Traditions, which makes it all the more important that those who can effect Conversion in this time of change be allowed to provide the Guidance for the covenant in this Crucible. The Ordo Dracul knows that Nothing is Permanent, so they must decide who can direct the Dragons through this Crucible, for Change Must Have a Purpose. Each Covenant knows that a Crucible brings about the potential for change and that its opportunities to sway the Danse Macabre in accordance with their principles and values must not be lost. No matter how hidebound the Covenant, even those who have led before must be questioned and challenged to be certain they can still provide such leadership in the coming nights.
A new Crucible begins. Conspiracies stir. Each has their own agenda and knows the potential of a Crucible. It is during such times as this that their missions can truly be advanced, perhaps even completed. Clans and Covenants are tools to an end, not an end in and of themselves. This Crucible is an opportunity, one that can not be wasted.
A new Crucible begins, but one night it will surely end. And those who, working in concert with other kindred, have most advanced their agenda, have the possibility of control of the long nights between this Crucible and the next one. At the closing of past Crucibles, City, Covenant, Chaos, Parliament, Conspiracy, and Clan have ruled, laying claim to the sleepwalking state of kindred between such Crucibles. Perhaps in this Crucible not just one broad category can hold sway, but a particular group, be it a single Clan, Covenant, or Conspiracy. A balance must be made in striving for dominance though, lest Chaos take hold again as it did in the aftermath of the Crucible from 1861-1865. While the years of fire and blood that followed are now remembered by few kindred, the stories remain and temper the competition for many.
The Iroquois Wars virtually emptied the lower peninsula of Native Americans and cut off the Ottawa River route and the St. Lawrence River route into Michigan.
Cadillac is removed from Fort Pontchartrain du Détroit and replaced by Charles Regnault, Sieur Dubuisson. Before leaving, Cadillac invites the Fox to live around the fort.
A war in North Carolina breaks out between the Tuscarora Indians of the area and the British, Dutch, and German settlers.
France cedes all lands in North America in New France east of the Mississippi River to Great Britain, ending the French colonial period in Michigan.
The British defeat by Andrew Jackson in the Battle of New Orleans is supported by a number of Kindred, notable the new Carthian Movement and members of the Ordo Dracul.
While moving through Illinois, Jal stops in the Windy City and encounters a Shadow who reminds him of something from his past. They hit it off and teach each other a few tricks of the road.
Learning of a diablerist hunter on the trail of the Unholy, Jal meets up with a former lover (hook-up?) of hers and works to keep their mutual acquaintance off the radar.
Sylas recruits Jal's aid in traveling to Egypt to "liberate" an ancient altar that belongs to Jormagundr and bring it back to Ann Arbor.