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Use Cases
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Resources
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Pricing
04/01/1980
% complete
Released first Game & Watch series of handheld game devices
04/01/1989
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Released the Game Boy
1996
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Released the Game Boy Pocket
06/01/1996
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Released Nintendo 64 game console with a 64-bit processor
10/01/1998
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Released the Game Boy Color
03/01/2001
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Released the Game Boy Advance (successor of the Game Boy Color)
09/01/2001
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Released the GameCube (successor of Nintendo 64)
02/01/2003
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Released the Game Boy Advance SP
11/01/2004
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Released the DS
09/01/2005
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Released the Game Boy Micro
03/01/2006
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Released DS Lite (2nd generation)
11/01/2006
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Release Nintendo Wii with off-the-shelf hardware technology
11/01/2008
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Released the DSi
11/01/2009
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Released the DSi XL
2011
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Each Nintendo employee earned a record-breaking US$1.6 million
02/01/2011
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Released Nintendo 3DS
07/01/2011
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Announced it would reduce the price of 3DS by 30% to boost sales - incurred a loss on every unit sold, had to rely on game software sales
07/01/2011
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President Satoru Iwata declared salary reductions for all of Nintendo's directors - started with 50% cut of his own salary
09/01/2011
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149 million units of all DS models had been sold
09/01/2011
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Only 6.68 million units of 3DS were sold
10/01/2011
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Predicted the net loss for the year ending in March 2012 would be US$264 million - 1st in company's 30-year history
11/01/2012
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Released Wii U
12/01/1994
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Released its first game console - PS
03/01/2000
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Released PS2
12/01/2004
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Released PSP - Portable handheld
11/01/2006
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Released PS3 - Third incarnation of PS
09/01/2010
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Released PS Move platform for PS3
12/01/2011
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Released PlayStation Vita - Portable handheld
11/01/2001
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Entered the videogame industry with the Xbox
11/01/2005
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Released Xbox 360 - second incarnation of the game console
10/01/2010
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Released Windows Phone operating system
11/01/2010
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Released Kinect - could function as hands gree game controller
2011
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Windows Phone OS only accounted for 1.6% of market share of smartphone OS (second quarter of 2011)
06/01/2007
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Released first mobile phone - iPhone
07/01/2008
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Released iPhone 3G (2nd generation) along with the App Store
06/01/2009
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Released iPhone 3GS (3nd generation)
04/01/2010
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Released iPad - mobile connectivity optionally available
06/01/2010
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Released iPhone 4 (4th generation)
2011
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iOS accounts for 18.2% of all smartphones worldwide
03/01/2011
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Released iPad 2 (2nd generation)
06/01/2011
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Cumulative 200 million units of iOS-based devices had been sold, of which 25 million were iPad and iPad 2
07/01/2011
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15 billion apps had been downloaded from the App Store - (4 of 5 top apps were games)
10/01/2011
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Released iPhone 4S (4th generation)
11/01/2011
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Charged a developer fee or US$99/year to sell apps in the App Store (company takes 30% cut on revenue of each game sold)
09/01/2012
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Released iPhone 5 (5th generation)
2005
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Acquired the company Android, specialised in creating mobile phone software
2007
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Created OHA (Open Handset Alliance), 84 companies that defined open standards for mobile devices
2008
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Released Android mobile OS to the public under a free software license
10/01/2008
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Android Market introduced (now Google Play)
2011
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Android accounted for 43.4% of all smartphone sales worldwide
08/01/2011
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Announced it would acquire Motorola Mobility for US$12.5 billion
10/01/2011
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190 million Android devices in use (smartphones, tablets, TV's, etc)
11/01/2011
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Charged a one-time fee of US$25 to sell apps in the Android Market (company takes 30% cut on revenue of each game sold)
2005
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Then-current generation of game consoles (with exception of Nintendo Wii) hardware was far ahead of anything in the market, there was a lot of room for growth (2006 also)
2010
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Market's revenue was US$62.7 billion, Game software revenue US$29.8 billion - expected to frow further in 2011
2010
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Virtual goods sales amounted $1.6 billion
2011
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Most video games were developed with both a standalone mode and a multiplayer mode
2011
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Zynga (FarmVille and CityVille) filed for an initial public offering valued at US$1 billion