ABDUCTED

Game Development Timeline

MILESTONES

  • PROTOTYPE
  • FIRST PLAYABLE
  • ALPHA
  • CODE FREEZE
  • BETA
  • CODE RELEASE
  • GOLD MASTER

PROTOTYPE

07/14/2014 - 07/16/2014

KICKSTARTER

07/30/2014 - 09/30/2014

FIRST PLAYABLE

08/14/2014 - 08/16/2014

ALPHA

09/11/2014 - 09/13/2014

CODE FREEZE

10/01/2014 - 10/03/2014

BETA

10/15/2014 - 10/17/2014

CODE RELEASE

11/14/2014 - 11/16/2014

GOLDEN

12/01/2014 - 12/03/2014

PREPRODUCTION

-CONCEPT
-GAME PROPOSAL
-GAME DESIGN DOCUMENT
-PROTOTYPE

PREPRODUCTION

Approx. 06/01/2014 - 07/15/2014

CONCEPT

06/01/2014 - 06/09/2014

CONCEPT ART

06/09/2014 - 06/30/2014

GAME DESIGN DOCUMENT

06/11/2014 - 07/15/2014

PROTOTYPE

06/30/2014 - 07/15/2014

PRODUCTION

  • GAME DESIGN
  • PROGRAMMING
  • LEVEL CREATION
  • ART PRODUCTION
  • AUDIO PRODUCTION

PRODUCTION

07/15/2014 - 10/15/2014

ART:
-Modelling
-Texturing
-Rigging
-Animation
-Set Dressing

CODE:
-Unity mount
-Scripting
-Set Scripting
-State animation
-Triggers
-Colliders
-Scenes

SOUND:
-Record
-Sound Design

GAME DESIGN

07/15/2014 - 07/31/2014

LEVEL CREATION

07/21/2014 - 08/15/2014

ART PRODUCTION

08/15/2014 - 09/13/2014

POSTPRODUCTION

-QUALITY ASSURANCE
-BUG FIXING
-TESTING

POSTPRODUCTION

10/15/2014 - Approx. 11/15/2014

BUG FIXING

10/15/2014 - 11/15/2014

TESTING

11/01/2014 - 11/15/2014